Cyber Management System
is a program which interconnects different computers which allows users
to communicate over the computer network and provide security from
unauthorized users by login system in client server.
The
project is based on the client server architecture and its
communication protocols. The project basically is divided into two
sections:- Cyber server and Client server. Not only a single, multiple
client can connect to cyber server at any time. Cyber server has the
full control over Client server. Client server is password protected
user has to login to access internet and other services. New user can
signup for username and password. Price rate and services is fixed by
cyber server. Client can request any service sending message to cyber
server.
Major component
socket API
syntax:
int socket( int domain , inttype , intprotoco ) ;
Returnsa
file descriptor(called a socket ID), if successful, -1 otherwise.Note
that the socket returns a socket descriptor which is the same as a file
descriptor.
The domain is AF INET.
The type argument can be:
SOCK STREAM: Establishes a virtual circuit for stream
SOCK DGRAM: Establishes a datagram for communication
SOCK
SEQPACKET: Establishes a reliable, connection based,two way
communicationwith maximum message size. (This isnot available on most
machines.)
PROTOCOL is usually zero, so that type defines the connectionwithin domain
.
bind
syntax:
int bind (intsid , structsock addr _addrPtr ,intlen);
Where
sid: is the socket id
addrPtr: is a pointer to the address family dependentaddress structure
len: is the size of *addrPtr
This associates a socket id with an address to which other processes
can connect. In internet protocol the address is [ipNumber,portNumber]
listen
syntax:
intlisten( int sid ,int size);
Where
size it the number of pending connection requests allowed (typically
limited by Unix kernels to 5).Returns the 0 on success, or -1 if
failure. The server process calls listen to tell the kernel to
initialize a wait queue of connections for
this socket.
accept
syntax:
intaccept (intsid , structsock addr _addrPtr , int _lenPtr)
Returns
the socketId and address of client connecting to socket. if lenPtr or
addrPtr equal zero, no address structure is returned. lenPtr is the
maximum size of address structure that can be called, returns the actual
value. Waits for an incoming request, and when received creates a
socket for it.
connect
This is the first of the client calls to connect to a server port
syntax
int connect ( int sid , struct sock addr _addrPt r ,int len)
Specifies the destination to form a connection with (addrPtr), and returns a 0 if successful, -1 otherwise.
send
syntax
int send ( int sid , const char _bufferPtr ,int len , int flag)
Send a message. Returns the number of bytes sent or -1 if failure (Must be a bound socket).
flag is either
0: default
MSG OOB: Out-of-band high priority communication
Recv
syntax
int recv (intsid , char _bufferPtr ,int len ,int flags)
Receive up to len bytes in bufferPtr. Returns the number ofbytes received or -1 on failure.
flags can be either
0: default
MSG OOB: out-of-bound message
MSG PEEK: look at message without removing
closesocket– Close the socket
Close signals the end of communication between a server-client pair. This effectively closes the socket.
Syntax:
Int close(int sock)
sock = the socket to close
IP Addressing
Each
IP address has specific components and follows a basic format.These can
be sub divided and used to create addresses for sub networks. Each host
on a TCP/IP network is assigned a unique 32-bit logical address that is
divided into two main parts: the network number and the host number. In
our program server cerates the sockets and bind the IP address as the
address of the socket on the server then only connection is establish
with a specific client.
Port Numbers
A
port number is a way to identify a specific process to which an
Internet or other network message is to be forwarded when it arrives at a
server. For the Transmission Control Protocol and the User Datagram
Protocol, a port number is a 16-bit integer that is put in the header
appended to a message unit. In our program a port numberis part of the
addressing information used to identify the senders and receivers of
messages.
Multiplethreading
A
thread is basically a path of execution through a program. It is also
the smallest unit of execution that Win32 schedules. A thread consists
of a stack, the state of the CPU registers, and an entry in the
execution list of the system scheduler. Each thread shares all the
process's resources.
A
process consists of one or more threads and the code, data, and other
resources of a program in memory. Typical program resources are open
files, semaphores, and dynamically allocated memory. A program executes
when the system scheduler gives one of its threads execution control.
The scheduler determines which threads should run and when they should
run. Threads of lower priority might have to wait while higher priority
threads complete their tasks. On multiprocessor machines, the scheduler
can move individual threads to different processors to balance the CPU
load.
You can download full source code and exe file from this link Cybermanagement_sourcecode for further help and solution you can mail me.
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