Monday, April 2, 2012

Egg Game in C

Egg Game

#include"dos.h"
#include"graphics.h"
#include<stdio.h>
#include<conio.h>
#include<process.h>
#include<dos.h>
#include<stdlib.h>
#include<iostream.h>
union REGS i,o;
main()
{
  FILE *fp;
  fp=fopen("record.txt","r");
  if(fp=NULL)
    cout<<"THE GAME HAS SOME PROBLEMS FOR MORE DETAILS CONTECT varun...";
  void help();

  int initmouse();
  int restrictmouseptr(int,int,int,int);
  int getmousepos(int *,int *,int *);
  int showmouseptr();
 int gd=DETECT,gm,maxx,maxy,x,y,button;
 initgraph(&gd,&gm,"c:\turboc3\bin");

 //circle(100,100,40);

 int count=0;
 maxx=getmaxx();
 maxy=getmaxy();
// rectangle(0,0,maxx,maxy);
 setbkcolor(1);
 setviewport(0,0,maxx,maxy,1);
 gotoxy(26,1);
 //printf("mouse demonstration program");
 if(initmouse()==0)
  {
   closegraph();
   restorecrtmode(); //to go back to normal graphics mode or deleting
viewport.
   printf("
mouse driver not loaded");
   exit(1);
  }


 restrictmouseptr(0,getmaxy()-20,maxx,getmaxy()-15);
 //showmouseptr();
 //gotoxy(1,2);
 //printf("left button");
 //gotoxy(15,2);
 //printf("right button");
 //printf("press any key to exit....");
 int a=30;int b=0;
 setcolor(0);
 setfillstyle(1,15);
 int score=0;
 count=20;
 int s=5;
 int level=0;
 char name[40];
 gotoxy(5,2);
 cout<<"PLEASE ENTER YOUR SWEET NAME::-";
 gets(name);
 gotoxy(5,2);
 cout<<"
";


 while(!kbhit())
  {
    getmousepos(&button,&x,&y);
   // gotoxy(5,3);
   // (button&1)==1 ? printf("down") : printf("up");
    //gotoxy(20,3);
   // (button&1)==2 ? printf("down") : printf("up");
      setcolor(15);
      setfillstyle(1,15);
      fillellipse(a,b,10,15);
      if((b>getmaxy()-20)&&(b<=getmaxy()-15))
                {
                 if(a>=(x-20)&&(a<=(x+60)))
                    {
                      score+=10;
                      gotoxy(320,2);
                      textcolor(13);
                      cout<<"your score: "<<score;

                    }
                }
      if(b>getmaxy()+40)
      {
                b=0;
                a=random(getmaxx());
                gotoxy(10,2);
                cout<<"eggs left: "<<count;
                count--;
                if(count==-1)
                  {
                   gotoxy(32,10);
                   cout<<"LEVEL COMPLETED.";
                   level++;
                   if(level==4)
                   {
                   goto varun;
                   }
                   count=10;
                   s++;
                   getch();
                   gotoxy(32,10);
                  cout<<"                ";
                  }
      }
      setcolor(10);
      line(x,getmaxy(),x+40,getmaxy());
      line(x,getmaxy(),x-20,getmaxy()-20);
      line(x+40,getmaxy(),x+60,getmaxy()-20);
      line(x-20,getmaxy()-20,x+60,getmaxy()-20);
      delay(10);

      setcolor(0);
      line(x,getmaxy(),x+40,getmaxy());
      line(x,getmaxy(),x-20,getmaxy()-20);
      line(x+40,getmaxy(),x+60,getmaxy()-20);
      line(x-20,getmaxy()-20,x+60,getmaxy()-20);
      setfillstyle(1,0);
      fillellipse(a,b,10,15);
                b+=s;
    }
   varun:
   FILE *p;
   p=fopen("RECORD.TXT","w+");

   if(p==NULL) cout<<"DATABASE NOT ACCESSABLE";
   fputc('b',p);
   gotoxy(30,12);
   cout<<"EXCELLENT WORK "<<name;
   gotoxy(33,15);
   cout<<"GAME OVER.   ";
   gotoxy(32,18);
   cout<<"YOUR SCORE:"<<score;
   gotoxy(30,10);
   char h_score=0;
   h_score=fgetc(fp);
   cout<<"GREATEST SCORE::"<< "560....";
   char varun=fgetc(fp);

   getch();
   getch();
   }


    initmouse()
   {
    i.x.ax=0;//for  initialising mouse.
    int86(0x33,&i,&o);
    return(o.x.ax);
   }

   showmouseptr()
   {
    i.x.ax=1; // for displaying mouse pointer.
    int86(0x33,&i,&o);
   }
   restrictmouseptr(int x1,int y1,int x2,int y2)
   {
    i.x.ax=7;     //to define the upper left boundry of mouse.
    i.x.cx=x1;
    i.x.dx=x2;
    int86(0x33,&i,&o);
    i.x.ax=8;   //to define the bottom right boundry of mouse.
    i.x.cx=y1;
    i.x.dx=y2;
    int86(0x33,&i,&o);
   }
  getmousepos(int *button,int *x, int *y)
  {
   i.x.ax=3; //to move mouse.
   int86(0x33,&i,&o);
   *button=o.x.bx;
   *x=o.x.cx;
   *y=o.x.dx;
   }

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