Monday, April 2, 2012

FACE OFF

FACE OFF

#include <graphics.h>
#include <stdlib.h>
#include <stdio.h>
#include<malloc.h>
#include<dos.h>
#include <conio.h>

int xasp,yasp,gdriver = VGA, gmode=VGAMED, errorcode;

struct pos
{
   int x;
   int y;
};

struct face
{
   int radius;
   struct pos position;
   int mood;
};

typedef struct face face;
face *face1;

void getposition()
{
   printf("Enter X Co-ordinate:");
   scanf("%d",&face1->position.x);
   printf("Enter X Co-ordinate:");
   scanf("%d",&face1->position.y);
}

void drawface()
{

   char ch='x';
   int i=0,x,y,color,r,imgsize,dif;

   x=face1->position.x=320;
   y=face1->position.y=180;
   face1->radius=150;
   color=15;
   r=face1->radius;

   setbkcolor(0);
   getaspectratio(&xasp,&yasp);
   setcolor(8);
   circle(x,y,face1->radius);

   setfillstyle(1,color);
   floodfill(x,y,getcolor());


   draweyes(face1);
   drawhair(face1);
   drawmouth(face1);
   drawnose(face1);

}

drawnose()
{
   int i,x,y,r;
   x=face1->position.x;
   y=face1->position.y;
   r=face1->radius;
   setcolor(0);

   for(i=0;i<2;i++)
   {
      arc(x-160-i,y-r/4,340-i,10,r);
      line(x-20,y+4+i,x+20,y+10+i);
   }
}

draweyes()
{

   int i,x1,x2,y1,y2,r;
   setcolor(0);
   r=face1->radius;
   x1=face1->position.x-r/2;
   y1=face1->position.y-r/4;
   x2=face1->position.x+r/2;
   y2=face1->position.y-r/4;

   setaspectratio(xasp/2,yasp);
   arc(x1,y1-r/8,40,140,r/4);//left eyebrow
   arc(x1,y1-r/8+1,40,140,r/4);//left eyebrow
   arc(x1,y1-r/8+2,40,140,r/4);//left eyebrow
   setaspectratio(xasp,yasp);

   for(i=0;i<2;i++)
   {
      arc(x1,y1+i+5,40,140,r/4); //upper left eye
      arc(x1,y1-r/5+i,220,320,r/4); //lower left eye
   }
   circle(x1,y1-r/12,r/10);//left pupul
   setfillstyle(1,0);
   floodfill(x1,y1-r/10,getcolor());
   setfillstyle(1,WHITE);
   floodfill(x1-15,y1-r/6,getcolor());


   setaspectratio(xasp/2,yasp);
   arc(x2,y2-r/8,40,140,r/4);//right eyebrow
   arc(x2,y2-r/8+1,40,140,r/4);//right eyebrow
   arc(x2,y2-r/8+2,40,140,r/4);//right eyebrow

   setaspectratio(xasp,yasp);
   for(i=0;i<2;i++)
   {
      arc(x2,y2+i+5,40,140,r/4);//upper right eye
      arc(x2,y2-r/5+i,220,320,r/4);//lower right eye
   }

   circle(x2,y2-r/12,r/10);//right pupil
   setfillstyle(1,0);
   floodfill(x2,y2-r/12,getcolor());

   setfillstyle(1,WHITE);
   floodfill(x2-15,y2-r/6,getcolor());
}

drawmouth()
{
   int x,y,r,i;
   x=face1->position.x;
   y=face1->position.y+(face1->radius/1.5);
   r=face1->radius;
   setcolor(BLACK);

   if((face1->mood)==1)
      for(i=0;i<4;i++)
         arc(x,y-r/2+i,220,320,r/2);//make happy
   if((face1->mood)==0)
      for(i=0;i<4;i++)
         arc(x,y-i,40,140,r/2);//make sad
}

drawhair()
{       int x,y,r;
   setcolor(8);
   setaspectratio(xasp,yasp/1.5);
   r=face1->radius;
   x=face1->position.x-r/2;
   y=face1->position.y-r/3;

   arc(x,y,34,225,100);

   arc(x+r,y,314,138,100);

   setfillstyle(1,RED);
   floodfill(x,y-70,getcolor());
   floodfill(x+r,y-70,getcolor());
   setaspectratio(xasp,yasp);
}

void main(void)
{
   int i=0;
   initgraph(&gdriver, &gmode,"");

   while(!kbhit())
   {
      if((i%2)==1)
      {
         setvisualpage(1);
         setactivepage(0);
         clearviewport();
         face1->mood=0;
         drawface();
         delay(1000);
      }
      else
      {
         setvisualpage(0);
         setactivepage(1);
         clearviewport();
         face1->mood=1;
         drawface();
         delay(300);
      }
      i++;
   }

   getch();
   closegraph();
}

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